From here i wanted to bring the file back into the material world from the digital but because the data existed solely on the GPU i wasn't able to easily access it so at a loss for how to get a printable 3d file i went through photogrammetry. Taking hundreds of virtual photos of the final object from all around it these images where then used to recompile a final editable model. This model was then printed and fixed with a WDMX RGB bulb that could connect back to my laptop and glow in unison to the original sound.